In July I visited NK in Berlin for a workshop in Granular Synthesis by Fredrik Olaffson.
The workshop was great and showed me how best to apply the ideas of granular synthesis in SuperCollider. SuperCollider is my favourite toy now, but Fredrik's approach to granular synthesis was very different from how I used to do it.
I came home with lots of fresh ideas and the usual plans for sonic world domination.
The beauty of granular synthesis is that it is extremely suitable for a finegrained algorithmic control of the sound. You can literally order and blow clouds of tiny sound particles, to shape textured, percussive or melodic sounds to the mold of your algorithms and performance.