{"id":861,"date":"2025-06-29T10:35:25","date_gmt":"2025-06-29T09:35:25","guid":{"rendered":"https:\/\/isjtar.org\/?p=861"},"modified":"2026-06-29T10:43:23","modified_gmt":"2026-06-29T09:43:23","slug":"tools-for-timon-exp-framework","status":"publish","type":"post","link":"http:\/\/isjtar.org\/index.php\/2025\/06\/29\/tools-for-timon-exp-framework\/","title":{"rendered":"Tools for Timon (EXP Framework)"},"content":{"rendered":"<p>\u00a0<iframe title=\"YouTube video player\" data-src=\"https:\/\/www.youtube.com\/embed\/sMjcvcR3uhg?si=kqRk3t7g5c9LNdlw\" width=\"560\" height=\"315\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\" src=\"data:image\/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==\" class=\"lazyload\" data-load-mode=\"1\"><\/iframe><\/p>\n<blockquote>\n<p>Tools for Timon will develop a performance-machine that enables artists to create and perform and audiences to experience complex stories, grounded in VR. It enables curators and producers to engage diverse locations in new ways and for larger audiences.<\/p>\n<\/blockquote>\n<p>Tools for Timon, which we developed within the <a href=\"https:\/\/emil-xr.eu\/\">European Media and Immersion Lab (EMIL)<\/a>, led to the development of the Embodied XR Performance Framework, or EXP Framework.<br \/>It was an important step for us and I was dreaming of having our own framework for experimental performances for a while already.<br \/>I designed EXP from the ground up to be a creative and out-of-the-box, but also with quality of life functions, a template project and a particularly cool archive function called CIRCA (Crew InteRaCtive Archive).<br \/>EMIL allowed us to have a full dev team, consisting of Vivian Bols\u00e9e, Lawrence Kudria, Balthazar de Tonnac, Haryo Sukmawanto and Salom\u00e9 Kahn, which was not only effective, but also great fun.<\/p>\n<blockquote>\n<p>CREW aims to develop and release the Embodied XR Performance Framework providing creators and developers a starting point for their own ambitious XR performances. This framework will be flexible, allowing for experiences to be made for spaces as small as a living room to large multi-space exhibition areas. The border between the digital and physical will be blurred, with for example live motion captured actors and physical interaction with tracked objects<\/p>\n<\/blockquote>\n<p>\u00a0<\/p>\n<p>And so we did, code here <a href=\"https:\/\/github.com\/CREW-Brussels\/EXP\">https:\/\/github.com\/CREW-Brussels\/EXP<\/a><\/p>\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>\u00a0 Tools for Timon will develop a performance-machine that enables artists to create and perform and audiences to experience complex stories, grounded in VR. It enables curators and producers to engage diverse locations in new ways and for larger audiences. Tools for Timon, which we developed within the European Media and Immersion Lab (EMIL), led to the development of the Embodied XR Performance Framework, or EXP Framework.It was an important step for us and I was dreaming of having our own framework for experimental performances for a while already.I designed EXP from the ground up to be a creative and out-of-the-box, but also with quality of life functions, a template project and a particularly cool archive function called CIRCA (Crew InteRaCtive Archive).EMIL allowed us to have a full dev team, consisting of Vivian Bols\u00e9e, Lawrence Kudria, Balthazar de Tonnac, Haryo Sukmawanto and Salom\u00e9 Kahn, which was not only effective, but also great fun. CREW aims to develop and release the Embodied XR Performance Framework providing creators and developers a starting point for their own ambitious XR performances. This framework will be flexible, allowing for experiences to be made for spaces as small as a living room to large multi-space exhibition areas. The border between the digital and physical will be blurred, with for example live motion captured actors and physical interaction with tracked objects \u00a0 And so we did, code here https:\/\/github.com\/CREW-Brussels\/EXP<\/p>\n","protected":false},"author":1,"featured_media":866,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"jetpack_post_was_ever_published":false,"footnotes":""},"categories":[25],"tags":[17,46,45,44,53,47,50,51,43,52],"class_list":["post-861","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-rnd","tag-crew","tag-embodiment","tag-emil","tag-eu","tag-exp-framework","tag-performance-art","tag-research","tag-unreal-engine","tag-xr","tag-xr-performance"],"acf":[],"jetpack_featured_media_url":"https:\/\/i0.wp.com\/isjtar.org\/wp-content\/uploads\/2026\/06\/tfort.png?fit=2543%2C1320","jetpack_shortlink":"https:\/\/wp.me\/paeaLp-dT","jetpack-related-posts":[{"id":798,"url":"http:\/\/isjtar.org\/index.php\/2016\/01\/10\/atk-alpha\/","url_meta":{"origin":861,"position":0},"title":"ATK! Alpha","date":"January 10, 2016","format":false,"excerpt":"Alpha was the framework I developed for Ofer and I when we were ATK!It provided a suite of tools for visualizing midi and audio analysis data to interactive light installations, spatialization algorithms, custom synthesizers, waveshapers, pitch shifters and other DSP effects.It was driven by live drum machine and effects input,\u2026","rel":"","context":"In &quot;Research and Development&quot;","img":{"alt_text":"","src":"https:\/\/i0.wp.com\/isjtar.org\/wp-content\/uploads\/2018\/09\/bratislava3.jpg?fit=1200%2C803&resize=350%2C200","width":350,"height":200},"classes":[]},{"id":776,"url":"http:\/\/isjtar.org\/index.php\/2023\/02\/14\/max-r\/","url_meta":{"origin":861,"position":1},"title":"Max-R","date":"February 14, 2023","format":false,"excerpt":"MAX-R is a 30-month IA that will define, develop and demonstrate a complete pipeline of tools for making, processing and delivering maximum-quality XR content in real time. The pipeline will be based on open APIs, open file and data transfer formats to encourage development and support the integration of new\u2026","rel":"","context":"In &quot;Research and Development&quot;","img":{"alt_text":"","src":"https:\/\/i0.wp.com\/isjtar.org\/wp-content\/uploads\/2025\/01\/4_mix-highresscreenshot00006.png?fit=1200%2C1052&resize=350%2C200","width":350,"height":200},"classes":[]},{"id":773,"url":"http:\/\/isjtar.org\/index.php\/2023\/02\/14\/present\/","url_meta":{"origin":861,"position":2},"title":"PRESENT","date":"February 14, 2023","format":false,"excerpt":"Our relationship with virtual entities is deepening. Already, we are using technologies like Siri, Alexa and Google Assistant to aid in day-to-day tasks. The EU-funded PRESENT project will develop a virtual digital companion, which will not only sound human but also look natural, demonstrate emotional sensitivity, and establish meaningful dialogue.\u2026","rel":"","context":"In &quot;Research and Development&quot;","img":{"alt_text":"","src":"https:\/\/i0.wp.com\/isjtar.org\/wp-content\/uploads\/2022\/03\/delirious-departures-2021.png?fit=1200%2C675&resize=350%2C200","width":350,"height":200},"classes":[]},{"id":394,"url":"http:\/\/isjtar.org\/index.php\/2019\/03\/27\/blue-brute-try-out-at-zinnema\/","url_meta":{"origin":861,"position":3},"title":"Blue Brute Try-out at Zinnema","date":"March 27, 2019","format":false,"excerpt":"I'll be performing a prototype of the Blue Brute performance at Zinnema, Saturday March 30th. It's part of the Pixel Parcours program.Also at Zinnema, a solo exhibition of stills taken from the project, it will run from March 30th to April 18th.","rel":"","context":"Similar post","img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":662,"url":"http:\/\/isjtar.org\/index.php\/2024\/05\/29\/danteum\/","url_meta":{"origin":861,"position":4},"title":"Danteum","date":"May 29, 2024","format":false,"excerpt":"Giusy Caruso and Isjtar Vandebroek collaborate on the Danteum project, an XR performance that blends contemporary and classical music with virtual architecture in VR.Playing piano in VR poses several problems, as does moving around in a structure, larger than the VR area. Giusy and Isjtar explored several artistic and technical\u2026","rel":"","context":"In &quot;process&quot;","img":{"alt_text":"","src":"https:\/\/i0.wp.com\/isjtar.org\/wp-content\/uploads\/2025\/01\/278_1714568361638.jpeg?fit=1200%2C540&resize=350%2C200","width":350,"height":200},"classes":[]}],"_links":{"self":[{"href":"http:\/\/isjtar.org\/index.php\/wp-json\/wp\/v2\/posts\/861","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/isjtar.org\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/isjtar.org\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/isjtar.org\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/isjtar.org\/index.php\/wp-json\/wp\/v2\/comments?post=861"}],"version-history":[{"count":4,"href":"http:\/\/isjtar.org\/index.php\/wp-json\/wp\/v2\/posts\/861\/revisions"}],"predecessor-version":[{"id":865,"href":"http:\/\/isjtar.org\/index.php\/wp-json\/wp\/v2\/posts\/861\/revisions\/865"}],"wp:featuredmedia":[{"embeddable":true,"href":"http:\/\/isjtar.org\/index.php\/wp-json\/wp\/v2\/media\/866"}],"wp:attachment":[{"href":"http:\/\/isjtar.org\/index.php\/wp-json\/wp\/v2\/media?parent=861"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/isjtar.org\/index.php\/wp-json\/wp\/v2\/categories?post=861"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/isjtar.org\/index.php\/wp-json\/wp\/v2\/tags?post=861"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}