{"id":662,"date":"2024-05-29T12:34:00","date_gmt":"2024-05-29T11:34:00","guid":{"rendered":"https:\/\/isjtar.org\/?p=662"},"modified":"2025-02-14T13:58:59","modified_gmt":"2025-02-14T12:58:59","slug":"danteum","status":"publish","type":"post","link":"https:\/\/isjtar.org\/index.php\/2024\/05\/29\/danteum\/","title":{"rendered":"Danteum"},"content":{"rendered":"\n<p>Giusy Caruso and Isjtar Vandebroek collaborate on the Danteum project, an XR performance that blends contemporary and classical music with virtual architecture in VR.<br>Playing piano in VR poses several problems, as does moving around in a structure, larger than the VR area. Giusy and Isjtar explored several artistic and technical solutions, layering tactile and mixed reality elements over the VR environment and using movement of the public and performer to dynamically reconstruct the space.<\/p>\n\n\n\n<p>The workshop took place at the Royal Conservatoire of Antwerp.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img decoding=\"async\" width=\"1024\" height=\"768\" data-attachment-id=\"664\" data-permalink=\"https:\/\/isjtar.org\/index.php\/2024\/05\/29\/danteum\/275_1714568469574-1500x\/\" data-orig-file=\"https:\/\/i0.wp.com\/isjtar.org\/wp-content\/uploads\/2025\/01\/275_1714568469574-1500x.jpg?fit=1500%2C1125&amp;ssl=1\" data-orig-size=\"1500,1125\" data-comments-opened=\"0\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}\" data-image-title=\"275_1714568469574-1500x\" data-image-description=\"\" data-image-caption=\"\" data-medium-file=\"https:\/\/i0.wp.com\/isjtar.org\/wp-content\/uploads\/2025\/01\/275_1714568469574-1500x.jpg?fit=300%2C225&amp;ssl=1\" data-large-file=\"https:\/\/i0.wp.com\/isjtar.org\/wp-content\/uploads\/2025\/01\/275_1714568469574-1500x.jpg?fit=1024%2C768&amp;ssl=1\" data-src=\"https:\/\/i0.wp.com\/isjtar.org\/wp-content\/uploads\/2025\/01\/275_1714568469574-1500x-1024x768.jpg?resize=1024%2C768&#038;ssl=1\" alt=\"\" class=\"wp-image-664 lazyload\" data-srcset=\"https:\/\/i0.wp.com\/isjtar.org\/wp-content\/uploads\/2025\/01\/275_1714568469574-1500x.jpg?resize=1024%2C768&amp;ssl=1 1024w, https:\/\/i0.wp.com\/isjtar.org\/wp-content\/uploads\/2025\/01\/275_1714568469574-1500x.jpg?resize=300%2C225&amp;ssl=1 300w, https:\/\/i0.wp.com\/isjtar.org\/wp-content\/uploads\/2025\/01\/275_1714568469574-1500x.jpg?resize=768%2C576&amp;ssl=1 768w, https:\/\/i0.wp.com\/isjtar.org\/wp-content\/uploads\/2025\/01\/275_1714568469574-1500x.jpg?resize=800%2C600&amp;ssl=1 800w, https:\/\/i0.wp.com\/isjtar.org\/wp-content\/uploads\/2025\/01\/275_1714568469574-1500x.jpg?resize=1090%2C818&amp;ssl=1 1090w, https:\/\/i0.wp.com\/isjtar.org\/wp-content\/uploads\/2025\/01\/275_1714568469574-1500x.jpg?resize=590%2C443&amp;ssl=1 590w, https:\/\/i0.wp.com\/isjtar.org\/wp-content\/uploads\/2025\/01\/275_1714568469574-1500x.jpg?w=1500&amp;ssl=1 1500w\" data-sizes=\"(max-width: 1000px) 100vw, 1000px\" data-recalc-dims=\"1\" src=\"data:image\/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==\" style=\"--smush-placeholder-width: 1024px; --smush-placeholder-aspect-ratio: 1024\/768;\" \/><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>Giusy Caruso and Isjtar Vandebroek collaborate on the Danteum project, an XR performance that blends contemporary and classical music with virtual architecture in VR.Playing piano in VR poses several problems, as does moving around in a structure, larger than the VR area. Giusy and Isjtar explored several artistic and technical solutions, layering tactile and mixed reality elements over the VR environment and using movement of the public and performer to dynamically reconstruct the space. The workshop took place at the Royal Conservatoire of Antwerp.<\/p>\n","protected":false},"author":1,"featured_media":663,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"jetpack_post_was_ever_published":false,"footnotes":""},"categories":[24],"tags":[],"class_list":["post-662","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-process"],"acf":[],"jetpack_featured_media_url":"https:\/\/i0.wp.com\/isjtar.org\/wp-content\/uploads\/2025\/01\/278_1714568361638.jpeg?fit=1200%2C540&ssl=1","jetpack_shortlink":"https:\/\/wp.me\/saeaLp-danteum","jetpack-related-posts":[{"id":828,"url":"https:\/\/isjtar.org\/index.php\/2023\/06\/20\/lonely-passengers\/","url_meta":{"origin":662,"position":0},"title":"Lonely passengers","date":"June 20, 2023","format":false,"excerpt":"","rel":"","context":"In &quot;process&quot;","img":{"alt_text":"","src":"https:\/\/i0.wp.com\/isjtar.org\/wp-content\/uploads\/2025\/02\/HighresScreenshot00002b-e1740052455248.png?fit=1200%2C668&ssl=1&resize=350%2C200","width":350,"height":200},"classes":[]},{"id":468,"url":"https:\/\/isjtar.org\/index.php\/2020\/04\/24\/vr-is-not-a-cinematic-medium\/","url_meta":{"origin":662,"position":1},"title":"VR is not a cinematic medium","date":"April 24, 2020","format":false,"excerpt":"For my last solowork, Blue Brute I went all out in cinematography, learning about lighting, camera angles and the like. Working now in VR I realize how different these two approaches are. The flat, cinematic screen has rules which don't apply to VR and vice versa. When composing digital environments\u2026","rel":"","context":"In &quot;process&quot;","img":{"alt_text":"","src":"https:\/\/i0.wp.com\/isjtar.org\/wp-content\/uploads\/2020\/04\/forestcol.png?fit=1200%2C960&ssl=1&resize=350%2C200","width":350,"height":200},"classes":[]},{"id":789,"url":"https:\/\/isjtar.org\/index.php\/2023\/04\/14\/soulhacker\/","url_meta":{"origin":662,"position":2},"title":"Soulhacker","date":"April 14, 2023","format":false,"excerpt":"Which role can art and VR play in the treatment of psychiatric patients? This is the premise of the Soulhacker research project. The artists of CREW, in collaboration with teachers and students of RITCS, will develop virtual environments in which neurologists and psychologists (represented by Brai3n, Dr. Georges Otte, Dr.\u2026","rel":"","context":"In &quot;Research and Development&quot;","img":{"alt_text":"soulhacker dark","src":"https:\/\/i0.wp.com\/isjtar.org\/wp-content\/uploads\/2023\/11\/4-2500x.png?fit=681%2C385&ssl=1&resize=350%2C200","width":350,"height":200},"classes":[]},{"id":577,"url":"https:\/\/isjtar.org\/index.php\/2023\/06\/03\/the-sci-fi-is-always-lurking\/","url_meta":{"origin":662,"position":3},"title":"The Sci-Fi is always lurking","date":"June 3, 2023","format":false,"excerpt":"I tend to avoid sci-fi aesthetics in my VR work as it's just a bit too obvious, the game engines push you in that direction. Anyway, here's a bunch of scif-fi-yi scribbles.","rel":"","context":"In &quot;process&quot;","img":{"alt_text":"","src":"https:\/\/i0.wp.com\/isjtar.org\/wp-content\/uploads\/2025\/01\/bxlcut9.png?fit=1200%2C788&ssl=1&resize=350%2C200","width":350,"height":200},"classes":[]},{"id":824,"url":"https:\/\/isjtar.org\/index.php\/2024\/03\/20\/liege-railway-tunnels\/","url_meta":{"origin":662,"position":4},"title":"Li\u00e8ge Railway tunnels","date":"March 20, 2024","format":false,"excerpt":"Ran into some screenshots of environments based on scans of Li\u00e8ge railway tunnels back when we were working on Delirious Departures.","rel":"","context":"In &quot;process&quot;","img":{"alt_text":"Li\u00e8ge railway tunnel","src":"https:\/\/i0.wp.com\/isjtar.org\/wp-content\/uploads\/2025\/02\/HighresScreenshot00001b-e1740052493814.png?fit=1200%2C671&ssl=1&resize=350%2C200","width":350,"height":200},"classes":[]},{"id":817,"url":"https:\/\/isjtar.org\/index.php\/2024\/12\/20\/tremens-visual-research\/","url_meta":{"origin":662,"position":5},"title":"Tremens Visual Research","date":"December 20, 2024","format":false,"excerpt":"Some screenshots of visual research for Tremens during our residency at Residenztheater, Munich.Trying out some very high quality water simulations with dynamic lighting, transforming the foyer of the building into a derelict Roman bathhouse atmosphere.","rel":"","context":"In &quot;process&quot;","img":{"alt_text":"Tremens bathhouse","src":"https:\/\/i0.wp.com\/isjtar.org\/wp-content\/uploads\/2025\/02\/signal-2024-11-14-18-11-55-420-1-scaled.jpg?fit=1200%2C744&ssl=1&resize=350%2C200","width":350,"height":200},"classes":[]}],"_links":{"self":[{"href":"https:\/\/isjtar.org\/index.php\/wp-json\/wp\/v2\/posts\/662","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/isjtar.org\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/isjtar.org\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/isjtar.org\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/isjtar.org\/index.php\/wp-json\/wp\/v2\/comments?post=662"}],"version-history":[{"count":2,"href":"https:\/\/isjtar.org\/index.php\/wp-json\/wp\/v2\/posts\/662\/revisions"}],"predecessor-version":[{"id":666,"href":"https:\/\/isjtar.org\/index.php\/wp-json\/wp\/v2\/posts\/662\/revisions\/666"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/isjtar.org\/index.php\/wp-json\/wp\/v2\/media\/663"}],"wp:attachment":[{"href":"https:\/\/isjtar.org\/index.php\/wp-json\/wp\/v2\/media?parent=662"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/isjtar.org\/index.php\/wp-json\/wp\/v2\/categories?post=662"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/isjtar.org\/index.php\/wp-json\/wp\/v2\/tags?post=662"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}