Digital worlds are devoid of entropy. They get loaded, something happens and they shut down. In a way, this is a lifecycle, but there is no ageing, no transformation, no decay.What if we sample a ...
An experiment in deconstructing faces, I only discovered the amazing work of Shintaro Kago afterwards… Mr Kago’s work for reference below:
Giusy Caruso and Isjtar Vandebroek collaborate on the Danteum project, an XR performance that blends contemporary and classical music with virtual architecture in VR.Playing piano in VR poses several ...
Faces are the hardest to do in 3D, eyes are the mirrors of the soul and all that, but maybe we don’t need eyes at all? Try talking to someone with your eyes closed, it’s very difficult.I ...
I tend to avoid sci-fi aesthetics in my VR work as it’s just a bit too obvious, the game engines push you in that direction. Anyway, here’s a bunch of scif-fi-yi scribbles.
I isolated some of the accidental person scans of Delirious Departures, processed them so that the details are very apparent. Hoodie man, I hope you survived Covid-19. Printed in resin.
So back in 2019, Eric Joris and I wanted to make large environments for our VR experiences. Most people were using photogrammetry at the time, but it wasn’t really suitable for us.We made a ...