I tend to avoid sci-fi aesthetics in my VR work as it’s just a bit too obvious, the game engines push you in that direction. Anyway, here’s a bunch of scif-fi-yi scribbles.
I isolated some of the accidental person scans of Delirious Departures, processed them so that the details are very apparent. Hoodie man, I hope you survived Covid-19. Printed in resin.
So back in 2019, Eric Joris and I wanted to make large environments for our VR experiences. Most people were using photogrammetry at the time, but it wasn’t really suitable for us.We made a ...
Which role can art and VR play in the treatment of psychiatric patients? This is the premise of the Soulhacker research project. The artists of CREW, in collaboration with teachers and students of ...
MAX-R is a 30-month IA that will define, develop and demonstrate a complete pipeline of tools for making, processing and delivering maximum-quality XR content in real time. The pipeline will be based ...
Our relationship with virtual entities is deepening. Already, we are using technologies like Siri, Alexa and Google Assistant to aid in day-to-day tasks. The EU-funded PRESENT project will develop a ...
Basically if you add strata to a bunch of noise algorithms, it starts looking like a building or other structures. Not quite Zaha Hadid yet…
In Delirious Departures, we worked with the scans of railway stations that had accidental artefacts of travelers. Instead of filtering out junk 3D, we emphasized these static figures with their ...
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