Digital worlds are devoid of entropy. They get loaded, something happens and they shut down. In a way, this is a lifecycle, but there is no ageing, no transformation, no decay.What if we sample a ...
Some screenshots of visual research for Tremens during our residency at Residenztheater, Munich.Trying out some very high quality water simulations with dynamic lighting, transforming the foyer of the ...
An experiment in deconstructing faces, I only discovered the amazing work of Shintaro Kago afterwards… Mr Kago’s work for reference below:
Giusy Caruso and Isjtar Vandebroek collaborate on the Danteum project, an XR performance that blends contemporary and classical music with virtual architecture in VR.Playing piano in VR poses several ...
Ran into some screenshots of environments based on scans of Liège railway tunnels back when we were working on Delirious Departures.
Faces are the hardest to do in 3D, eyes are the mirrors of the soul and all that, but maybe we don’t need eyes at all? Try talking to someone with your eyes closed, it’s very difficult.I ...