I’ve recently been hired by pioneering arts organisation CREW to be one of their main artists and developers. Updates here will be few and far between. I’m very excited to be part of CREW, ...
Testing the Houdini Greeble tool I built for some Blame style amospheres.
And now for the tricky part, glass and emissive filament in UE4.
A good exercice in classical modelling, a simple modernist lamp, with bulb. Modelled in Houdini, textured in Substance painter.
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