Which role can art and VR play in the treatment of psychiatric patients? This is the premise of the Soulhacker research project. The artists of CREW, in collaboration with teachers and students of ...
MAX-R is a 30-month IA that will define, develop and demonstrate a complete pipeline of tools for making, processing and delivering maximum-quality XR content in real time. The pipeline will be based ...
Our relationship with virtual entities is deepening. Already, we are using technologies like Siri, Alexa and Google Assistant to aid in day-to-day tasks. The EU-funded PRESENT project will develop a ...
Time Inventors Kabinet was a Culture Europe project in 2012, in which OKNO was a partner. Multiple artists were invited to make “windclocks”, physical computing devices that measure wind ...
Alpha was the framework I developed for Ofer and I when we were ATK!It provided a suite of tools for visualizing midi and audio analysis data to interactive light installations, spatialization ...
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