Basically if you add strata to a bunch of noise algorithms, it starts looking like a building or other structures. Not quite Zaha Hadid yet…
In Delirious Departures, we worked with the scans of railway stations that had accidental artefacts of travelers. Instead of filtering out junk 3D, we emphasized these static figures with their ...
For the PRESENT Horizon project we needed a humanoid 3D model at CREW. I tend to avoid realistic characters as uncanny valley, an unease towards things that look human, is not something we enjoy at ...
For my last solowork, Blue Brute I went all out in cinematography, learning about lighting, camera angles and the like. Working now in VR I realize how different these two approaches are. The flat, ...
I’ve spent a lot of time the last couple of years to make photorealistic imagery in 3D. Having acquired this craft, I now realize it was a means to get passed it. Much as a good painter needs to ...
I’ve recently been hired by pioneering arts organisation CREW to be one of their main artists and developers. Updates here will be few and far between. I’m very excited to be part of CREW, ...
First full presentation of Blue Brute at Stereolux, Nantes! Part of the Electrons Libres program, I’m opening for Robert Henke on the Macro scene. ...
The kind people over at Stereolux did a blog post about the Blue Brute project and my inspiration. https://www.stereolux.org/blog/vide-ton-sac-isjtar-electrons-libres