An experiment in deconstructing faces, I only discovered the amazing work of Shintaro Kago afterwards… Mr Kago’s work for reference below:
Starting from a 3D scan of CREW resident performer Wieke van Rosmalen, I worked with volumetric techniques to create lace-like detail that evokes both horror and delicacy.
Faces are the hardest to do in 3D, eyes are the mirrors of the soul and all that, but maybe we don’t need eyes at all? Try talking to someone with your eyes closed, it’s very difficult.I ...
I took an older man’s face, scattered points across it, added some noise, and made them fuse into blobs. Attaching them to sensitive regions with mucous membranes creates an immediate sense of illness ...
For the PRESENT Horizon project we needed a humanoid 3D model at CREW. I tend to avoid realistic characters as uncanny valley, an unease towards things that look human, is not something we enjoy at ...




