A puppy dies every time someone uses the default Unreal Engine sky system. I had been watching a lot of films with great colour work and wanted to end up somewhere between the ritualistic gravitas of ...
On my first day at the Royal Academy of Fine Arts, I was struck by its history, the variety of approaches to fine art, and the institution’s general historical patina. There were beautiful anatomical ...
Digital worlds are devoid of entropy. They get loaded, something happens and they shut down. In a way, this is a lifecycle, but there is no ageing, no transformation, no decay.What if we sample a ...
Some screenshots of visual research for Tremens during our residency at Residenztheater, Munich.Trying out some very high quality water simulations with dynamic lighting, transforming the foyer of the ...
An experiment in deconstructing faces, I only discovered the amazing work of Shintaro Kago afterwards… Mr Kago’s work for reference below:
A small note on the Anxious Arrivals escalator, as I think it is a beautiful example of how we work in an interdisciplinary way at CREW. After developing the Anxious Arrivals staircase, I wanted to ...
Giusy Caruso and Isjtar Vandebroek collaborate on the Danteum project, an XR performance that blends contemporary and classical music with virtual architecture in VR.Playing piano in VR poses several ...
Ran into some screenshots of environments based on scans of Liège railway tunnels back when we were working on Delirious Departures.
Faces are the hardest to do in 3D, eyes are the mirrors of the soul and all that, but maybe we don’t need eyes at all? Try talking to someone with your eyes closed, it’s very difficult.I ...
I tend to avoid sci-fi aesthetics in my VR work as it’s just a bit too obvious, the game engines push you in that direction. Anyway, here’s a bunch of scif-fi-yi scribbles.
I isolated some of the accidental person scans of Delirious Departures, processed them so that the details are very apparent. Hoodie man, I hope you survived Covid-19. Printed in resin.
So back in 2019, Eric Joris and I wanted to make large environments for our VR experiences. Most people were using photogrammetry at the time, but it wasn’t really suitable for us.We made a ...
Basically if you add strata to a bunch of noise algorithms, it starts looking like a building or other structures. Not quite Zaha Hadid yet…
In Delirious Departures, we worked with the scans of railway stations that had accidental artefacts of travelers. Instead of filtering out junk 3D, we emphasized these static figures with their ...



















