Procedural concrete studies in Substance. Tutorials by GetLearnt and Sharpstance.
Testing the Houdini Greeble tool I built for some Blame style amospheres.
And now for the tricky part, glass and emissive filament in UE4.
A good exercice in classical modelling, a simple modernist lamp, with bulb. Modelled in Houdini, textured in Substance painter.
Based on a tutorial by Epic.
Substance material from scratch, purely procedural
Alpha was the framework I developed for Ofer and I when we were ATK!It provided a suite of tools for visualizing midi and audio analysis data to interactive light installations, spatialization ...












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