A puppy dies every time someone uses the default Unreal Engine sky system. I had been watching a lot of films with great colour work and wanted to end up somewhere between the ritualistic gravitas of ...
On my first day at the Royal Academy of Fine Arts, I was struck by its history, the variety of approaches to fine art, and the institution’s general historical patina. There were beautiful anatomical ...
This project investigates how virtual and extended reality (XR) performances can challenge traditional ideas of identity and collaboration. Instead of one performer controlling one avatar, what if one ...
While the first part of CREW’s Tremens XR performance was made in an artisanal manner, I wanted the second part to be the opposite: completely high-tech, interactive and spatial. I had been postponing ...
The first part of CREW’s Tremens production, called The Ride, is a linear experience that travels cinematically through a number of captured scenes. Immersants follow an electric wheelchair that acts ...
For the actual mechanism that drives Source of Entropy, I had to do three things: capture something in 3D, age the model using some kind of simulation or algorithm, and print it. I started out with ...
The image above is an impression of different printers outputting in the exhibition space, different colors per printer, which by means of entropy get mixed on the floor. Step-by-step impression of 3D ...
Source of Entropy aims to make thebarriers between the virtual and thephysical permeable. It is also a reflectionon how we fail to battle environmentalaccumulation. The constant battle against entropy ...
“No one can win against kipple,” he said, “except temporarily andmaybe in one spot, like in my apartment I’ve sort of created a stasisbetween the pressure of kipple and ...
Tools for Timon will develop a performance-machine that enables artists to create and perform and audiences to experience complex stories, grounded in VR. It enables curators and producers to engage ...
Digital worlds are devoid of entropy. They get loaded, something happens and they shut down. In a way, this is a lifecycle, but there is no ageing, no transformation, no decay.What if we sample a ...
Some screenshots of visual research for Tremens during our residency at Residenztheater, Munich.Trying out some very high quality water simulations with dynamic lighting, transforming the foyer of the ...
An experiment in deconstructing faces, I only discovered the amazing work of Shintaro Kago afterwards… Mr Kago’s work for reference below:
What if we blow up a snail shell to cathedral like proportions and walk in it?
A small note on the Anxious Arrivals escalator, as I think it is a beautiful example of how we work in an interdisciplinary way at CREW. After developing the Anxious Arrivals staircase, I wanted to ...
Starting from a 3D scan of CREW resident performer Wieke van Rosmalen, I worked with volumetric techniques to create lace-like detail that evokes both horror and delicacy.
Giusy Caruso and Isjtar Vandebroek collaborate on the Danteum project, an XR performance that blends contemporary and classical music with virtual architecture in VR.Playing piano in VR poses several ...
Ran into some screenshots of environments based on scans of Liège railway tunnels back when we were working on Delirious Departures.
Faces are the hardest to do in 3D, eyes are the mirrors of the soul and all that, but maybe we don’t need eyes at all? Try talking to someone with your eyes closed, it’s very difficult.I ...
I took an older man’s face, scattered points across it, added some noise, and made them fuse into blobs. Attaching them to sensitive regions with mucous membranes creates an immediate sense of illness ...



















