• Soulhacker

    Soulhacker

    Which role can art and VR play in the treatment of psychiatric patients? This is the premise of the Soulhacker research project. The artists of CREW, in collaboration with teachers and students of RITCS, will develop virtual environments in which neurologists and psychologists (represented by Brai3n, Dr. Georges Otte, Dr. Dirk De Ridder and Dr.…


  • Max-R

    Max-R

    MAX-R is a 30-month IA that will define, develop and demonstrate a complete pipeline of tools for making, processing and delivering maximum-quality XR content in real time. The pipeline will be based on open APIs, open file and data transfer formats to encourage development and support the integration of new open source and proprietary tools.…


  • PRESENT

    PRESENT

    Our relationship with virtual entities is deepening. Already, we are using technologies like Siri, Alexa and Google Assistant to aid in day-to-day tasks. The EU-funded PRESENT project will develop a virtual digital companion, which will not only sound human but also look natural, demonstrate emotional sensitivity, and establish meaningful dialogue. Advances in photorealistic computer-generated characters,…


  • Time Inventors’ Kabinet (TIK)

    Time Inventors’ Kabinet (TIK)

    Time Inventors Kabinet was a Culture Europe project in 2012, in which OKNO was a partner. Multiple artists were invited to make “windclocks”, physical computing devices that measure wind in some type of way to drive clocks that can be used for media art installations, realtime music compositions etc. Together with Erwan Queffelec, I designed…


  • ATK! Alpha

    ATK! Alpha

    Alpha was the framework I developed for Ofer and I when we were ATK!It provided a suite of tools for visualizing midi and audio analysis data to interactive light installations, spatialization algorithms, custom synthesizers, waveshapers, pitch shifters and other DSP effects.It was driven by live drum machine and effects input, that interacted with all kinds…