While the first part of CREW’s Tremens XR performance was made in an artisanal manner, I wanted the second part to be the opposite: completely high-tech, interactive and spatial. I had been postponing ...
The first part of CREW’s Tremens production, called The Ride, is a linear experience that travels cinematically through a number of captured scenes. Immersants follow an electric wheelchair that acts ...
Tools for Timon will develop a performance-machine that enables artists to create and perform and audiences to experience complex stories, grounded in VR. It enables curators and producers to engage ...
Some screenshots of visual research for Tremens during our residency at Residenztheater, Munich.Trying out some very high quality water simulations with dynamic lighting, transforming the foyer of the ...
A small note on the Anxious Arrivals escalator, as I think it is a beautiful example of how we work in an interdisciplinary way at CREW. After developing the Anxious Arrivals staircase, I wanted to ...
Ran into some screenshots of environments based on scans of Liège railway tunnels back when we were working on Delirious Departures.
In Delirious Departures, we worked with the scans of railway stations that had accidental artefacts of travelers. Instead of filtering out junk 3D, we emphasized these static figures with their ...
For the PRESENT Horizon project we needed a humanoid 3D model at CREW. I tend to avoid realistic characters as uncanny valley, an unease towards things that look human, is not something we enjoy at ...







